Welcome
Former Microsoft Evangelist - now working as an independent developer focused on User Interface Design. Currently focused on HTML5, Windows Phone and Windows 8.
Follow @adkinnRecent Tweets
- @timheuer ah, that explains it. I thought it was kind of an obscure choice as the first sample to download. 11 hours ago
- Interesting, the most downloaded #Win8 sample on MSDN is SplashScreen - showing you how to extend the preload time code.msdn.microsoft.com/windowsapps/Sp… hmm 11 hours ago
- Exploring Windows 8 XAML today, its just familiar enough to be a little confusing. Who moved my cheese? 2 days ago
- @ryanstewart it must be good! I actually got an email from someone, who doesn't work for Adobe, saying I needed to check it out 5 days ago
- Another WinJS / Win8 dev must -> two monitors: one for Metro, one for desktop. The Simulator can help you get by until the 2nd one arrives. 5 days ago
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Recent Posts
Tag Archives: Animation
Dissecting the IE9 Fish Tank demo: PNG based sprite sheet animation with Canvas
One of my favorite demos from the IE9 Test Drive site is FishIE Tank. Labeled a “Speed Demo” the FishIE Tank demonstrates hardware acceleration, canvas based image manipulation and PNG based sprite sheet animation. And watching the FPS meter on … Continue reading
Posted in Client Technologies, Tutorials
Tagged Animation, canvas, HTML5, IE9, sprites, thinkpixellab
9 Comments
Avatar Mosaic -Experimenting with the Artefact Animator
After finding out about the Artefact Animator, written by Jesse Graupmann, I knew I wanted to try it out. The Artefact Animator library is based on the same concept as Tweener for Flash, which provides an easy way to do … Continue reading
Big update for the Project Rosetta site today
We just shipped a major update to the Project Rosetta site, including a new a series of Flash to Silverlight tutorials, an updated API Guide with a quick reference list and a full list of recommended tools, code samples and … Continue reading
Posted in Client Technologies, Tutorials
Tagged Animation, Blend, Expression, Project Rosetta, Silverlight
3 Comments
BugCamSmash Dissected part 2 – Make the Bugs Crawl
In part 1 of this series, explaining how BugCamSmash we walked through the creating the bug sprite, placing the bug at a random position on the screen and triggering a Smash animation when a rock sprite collides with the bug … Continue reading