Welcome
Former Microsoft Evangelist - now working as an independent developer focused on User Interface Design. Currently focused on HTML5, Windows Phone and Windows 8.
Follow @adkinnRecent Tweets
- @joshblake I don't think thatmany came over, it's up to the MS store to bring them, iOS & Flash popularity had them before /cc @josefajardo 1 week ago
- @JaycobC yes, this is what I'm having a bit of an issue with myself. Although it is still just a tech preview, including UI guidelines 3 weeks ago
- @dereklakin thanks Derek, it very well could be. 3 weeks ago
- Designing Metro apps with (#WP7) and without (#Win8) the Back and Home hardware buttons - topic for discussion or future blog post? 3 weeks ago
- Look Out, Apple--The Future Of Web-Based Apps Is Here, And It's Gorgeous http://t.co/lMTDpEkw via @sai - wow, nice! 3 weeks ago
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Recent Posts
Tag Archives: Animation
Dissecting the IE9 Fish Tank demo: PNG based sprite sheet animation with Canvas
One of my favorite demos from the IE9 Test Drive site is FishIE Tank. Labeled a “Speed Demo” the FishIE Tank demonstrates hardware acceleration, canvas based image manipulation and PNG based sprite sheet animation. And watching the FPS meter on … Continue reading
Posted in Client Technologies, Tutorials
Tagged Animation, canvas, HTML5, IE9, sprites, thinkpixellab
9 Comments
Avatar Mosaic -Experimenting with the Artefact Animator
After finding out about the Artefact Animator, written by Jesse Graupmann, I knew I wanted to try it out. The Artefact Animator library is based on the same concept as Tweener for Flash, which provides an easy way to do … Continue reading
Big update for the Project Rosetta site today
We just shipped a major update to the Project Rosetta site, including a new a series of Flash to Silverlight tutorials, an updated API Guide with a quick reference list and a full list of recommended tools, code samples and … Continue reading
Posted in Client Technologies, Tutorials
Tagged Animation, Blend, Expression, Project Rosetta, Silverlight
3 Comments
BugCamSmash Dissected part 2 – Make the Bugs Crawl
In part 1 of this series, explaining how BugCamSmash we walked through the creating the bug sprite, placing the bug at a random position on the screen and triggering a Smash animation when a rock sprite collides with the bug … Continue reading