<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>Adam Kinney posts tagged with 'gaming'</title><description>Adam Kinney blog posts filtered by a specific tag</description><link>http://adamkinney.com/blog/tags/gaming/default.aspx</link><language>en-us</language><pubDate>Thu, 28 Aug 2008 13:53:58 GMT</pubDate><generator>Oxite</generator><item><title>Silverlight Games today and more on the way</title><description>&lt;p&gt;Yesterday Bill Reiss announced the &lt;a href="http://www.teamzonesports.com/home/SilverlightGameContest"&gt;Sports Game in Silverlight Contest&lt;/a&gt; which begins August 8th, (the same day as the Olympics, interesting).&amp;#160; Bill has been around since the beginning of writing games in Silverlight.&amp;#160; His blog &lt;a href="http://silverlightrocks.com/community/blogs/silverlight_games_101/"&gt;Silverlight Games 101&lt;/a&gt; began a few days after MIX07 when he started talking about building games with the Silverlight 1.1 alpha.&lt;/p&gt;  &lt;p&gt;Due to this expertise this announcement came after speaking at the &lt;a href="http://www.xnagamefest.com/"&gt;XNA Gamefest&lt;/a&gt; with &lt;a href="http://joel.neubeck.net/"&gt;Joel Neubeck&lt;/a&gt;, another Silverlight game writing master.&amp;#160; I really wish I could have been there at the conference.&amp;#160; Along with announcement that you'll be able to &lt;a href="http://blogs.msdn.com/xna/archive/2008/07/22/introducing-xbox-live-community-games.aspx"&gt;sell XNA Games on the Xbox 360&lt;/a&gt;, Bill demonstrated shared code for Windows, Zune and Silverlight.&lt;/p&gt;  &lt;p&gt;And now to match the emerging field of Silverlight game creation, you can &lt;a href="http://www.teamzonesports.com/home/SilverlightGameContest"&gt;enter a contest&lt;/a&gt; and win some cash.&amp;#160; (Don't worry, if writing games isn't your thing then there is still the other &lt;a href="http://adamkinney.com/blog/344/default.aspx"&gt;two Silverlight contests&lt;/a&gt; going on right now.)&lt;/p&gt;  &lt;p&gt;So where are these games I speak of?&amp;#160; I'm glad you asked.&amp;#160; I've compiled a list below for your viewing, clicking, popping, stacking, shooting&amp;#160; pleasure.&lt;/p&gt;  &lt;table cellspacing="0" cellpadding="6"&gt;&lt;tbody&gt;     &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.buddyknavery.com/"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/buddyknavery.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.buddyknavery.com/"&gt;Buddy Knavery &lt;/a&gt;          &lt;br /&gt;Buddy Knavery is an old-school mini-adventure game built on new technology. If you enjoyed &amp;quot;point-and-click&amp;quot; classics such as Maniac Mansion or King's Quest, you'll probably dig this game. &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.mashooo.com/Beegger.aspx"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/beeger.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.mashooo.com/Beegger.aspx"&gt;Bumble Beegger &lt;/a&gt;          &lt;br /&gt;A 2D Silverlight action game called Bumble Beegger. The game uses the Farseer Physics Engine for gravity, movement and collision detection. &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.popfly.com/users/Adam/Crayon%20Cannon"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/crayoncannon.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.popfly.com/users/Adam/Crayon%20Cannon"&gt;Crayon Cannon&lt;/a&gt;           &lt;br /&gt;Crayon-based games are the latest rage, its as if Elmo has been let loose with Visual Studio and Silverlight. Or in this case &lt;a href="http://popflyteam.spaces.live.com/blog/cns!51018025071FD37F!297.entry"&gt;Popfly and their new game building updates&lt;/a&gt;. Fire the cannon! &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.andybeaulieu.com/silverlight/2.0/destroyallinvaders/default.html"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/destroyinvaders.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.andybeaulieu.com/silverlight/2.0/destroyallinvaders/default.html"&gt;Destroy All Invaders &lt;/a&gt;          &lt;br /&gt;Inspired by &lt;a href="http://www.markfennell.com/flash/wings/"&gt;Mark Fennell's Wings&lt;/a&gt; Flash game, instead of using Google Maps though, Microsoft Virtual Earth Oblique (Birds-eye) imagery is used. The goal is simple: use the mouse to steer your chopper around and destroy the invading UFO's before they destroy you. You can use the Ctrl key to accelerate and the left mouse button to fire.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.bluerosegames.com/brg/games.aspx"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/drpopper.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;strong&gt;&lt;a href="http://www.bluerosegames.com/brg/games.aspx"&gt;Dr. Popper&lt;/a&gt;             &lt;br /&gt;&lt;/strong&gt;Dr. Popper is a puzzle game similar to Bubblet, Jawbreaker, or Bubble Breaker. Connect pieces of the same color, the more the better. Try out the different game modes each with their own strategies.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://blois.us/Silverlight/HexMinesweeper"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/HexMinesweeper.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://blois.us/Silverlight/HexMinesweeper"&gt;HexMinesweeper&lt;/a&gt;           &lt;br /&gt;Standard minesweeper wasn't quite enough, hex minesweeper just had to be done. Hunt for mines, mark them and don't blow up. &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://linerider.com/play-line-rider-online"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/linerider.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://linerider.com/play-line-rider-online"&gt;Line Rider&lt;/a&gt;&amp;#160; &lt;br /&gt; Boy grabs sled. Boy rides sled. In Line Rider the player draws their own landscape with a simple pencil tool creating as many ramps, hills, and jumps as they can imagine. Then they send a virtual sledder careening down the course until he wipes out.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.nokola.com/Shock"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/shock.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.nokola.com/Shock"&gt;Shock&lt;/a&gt;           &lt;br /&gt;Danger! Addictive! A full screen Breakout-like game, with some enhancements: more than 10 bonuses, 11 brick types, teleports, explosives, customizable background sounds and secret level codes, tracks high score and related info using WCF. Login not required to play. The Reflexes rating (click Top Score) adds a twist to the game play. &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/silverlander.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx"&gt;SilverLander&lt;/a&gt;           &lt;br /&gt;The game counts down and begins the lander on approach from the top left of the screen. Your job is to bring the lander to a safe slow (and upright) landing on the surface inside the highlighted landing zone. Each level increases difficulty by increasing gravity, increasing initial velocity, decreasing available fuel, and a decreasing landing zone radius.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.devx.com/RIA/Game/37741?id=271"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/stackattack.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.devx.com/RIA/Game/37741?id=271"&gt;Stack Attack&lt;/a&gt;           &lt;br /&gt;Stack blocks on the tray up to 5 high.&amp;#160; Move the tray with the arrows and use the space bar to place the blocks in the pit.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://elquintero.net/BlogGeeks/Silverlight/Tetrislight/default.html"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/Tetrislight.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://elquintero.net/BlogGeeks/Silverlight/Tetrislight/default.html"&gt;Tetrislight &lt;/a&gt;          &lt;br /&gt;A classic among classics, Tetris is one of the most popular titles in video games history. Tetrislight brings the game to the browser and demonstrates Silverlight&amp;#8217;s support for animation, music, fonts, and more. &lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.miniclip.com/games/tunnel-trouble/en/"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/tunneltrouble.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.miniclip.com/games/tunnel-trouble/en/"&gt;Tunnel Trouble&lt;/a&gt;           &lt;br /&gt;Shoot a hole in the wall.&amp;#160; Then shoot a hole in another wall.&amp;#160; You can now walk through one hole and over to another.&amp;#160; Pick up gems and items.&amp;#160; Solve the puzzles!&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top" width="150"&gt;&lt;a href="http://www.ddtmm.com/vs0/"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/vectorspace.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.ddtmm.com/vs0/"&gt;Vector Space: Zero&lt;/a&gt;           &lt;br /&gt;Destroy the asteroids and enemy ships before they destroy your ship! Dig the retro music and parallax background scrolling!&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.ltbennett.com/"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/zerog.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.ltbennett.com/"&gt;Zero Gravity&lt;/a&gt;           &lt;br /&gt;Help Lt. Bennet get back to his home before he strays too far into the void of Zero Gravity.&amp;#160; Use the W,A,S,D keys to jump between blocks, through teleports, tubes, and switches.&amp;#160; You can even be &lt;a href="http://www.new.facebook.com/profile.php?id=628361728&amp;amp;ref=ts"&gt;Lt. Bennet's friend on Facebook&lt;/a&gt;.&lt;/td&gt;     &lt;/tr&gt;      &lt;tr&gt;       &lt;td valign="top"&gt;&lt;a href="http://www.miniclip.com/games/zombomatic/en/"&gt;&lt;img src="http://adamkinney.com/images/blog/slgames/Zombomatic.jpg" /&gt;&lt;/a&gt; &lt;/td&gt;        &lt;td valign="top"&gt;&lt;a href="http://www.miniclip.com/games/zombomatic/en/"&gt;Zombomatic&lt;/a&gt;           &lt;br /&gt;The electricity is running and your Zombomatic 3000 is broken!&amp;#160; To get it working again, you must create a path for the electricity to follow.&amp;#160; To do this you need to flip over the panels to reveal more conductors.&lt;/td&gt;     &lt;/tr&gt;   &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt;&amp;#160;&lt;/p&gt;  &lt;p&gt;For more games check out the &lt;a href="http://www.mashooo.com/"&gt;games list on Mashoo&lt;/a&gt; run by &lt;a href="http://www.silverlight4dummies.com/silverlight4dummies/blog/"&gt;Silverlight Girl&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/349/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/349/default.aspx</comments><link>http://adamkinney.com/blog/349/default.aspx</link><pubDate>Fri, 25 Jul 2008 18:40:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/349/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>2</slash:comments><trackback:ping>http://adamkinney.com/blog/349/trackback/default.aspx</trackback:ping><category>gaming</category><category>Silverlight</category><category>Xbox</category></item><item><title>Xbox Gamercard updated for Silverlight 2 Beta 2</title><description>&lt;p style="float: right; margin-bottom: 10px; margin-left: 10px"&gt;&lt;a title="Xbox Friends Watch Gamercard by adKinn, on Flickr" href="http://www.flickr.com/photos/adamkinney/2386366218/"&gt;&lt;img height="166" alt="Xbox Friends Watch Gamercard" src="http://farm3.static.flickr.com/2249/2386366218_e7a0b20b81_o.png" width="210" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;After a few changes the &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/gamercard.html"&gt;Xbox Friends Watch Gamercard&lt;/a&gt; now runs on Beta 2.&amp;#160; The few changes I had to make included&lt;/p&gt;  &lt;ul&gt;   &lt;li&gt;updating the project file in Visual Studio to match Beta 2&lt;/li&gt;    &lt;li&gt;Adding System.Net as a reference since the WebClient class has moved there&lt;/li&gt;    &lt;li&gt;Changing Storyboard.GetClockState to &lt;em&gt;AnimationInstance&lt;/em&gt;.GetCurrentState to match the API update.&lt;/li&gt;    &lt;li&gt;Moving from ToolTips to the ToolTipService on the HyperlinkButtons.&lt;/li&gt;    &lt;li&gt;Changing MouseLeftButtonDown event handlers to handle the Click event on Buttons, now that MouseLeftButtonDown event no longer fire.&lt;/li&gt;    &lt;li&gt;The final change had to do with adding a setting in the AppManifest.xml to allow the XAP to be hosted on a different server than the page its embedded on and still make the cross domain call.&amp;#160; Emil Stoychev has more detail about the &lt;a href="http://www.silverlightshow.net/items/Silverlight-X-Domain-Scenario.aspx"&gt;X-Domain Scenario on SilverlightShow&lt;/a&gt;.&lt;/li&gt; &lt;/ul&gt;  &lt;p&gt;Get your own &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/gamercard.html"&gt;Gamercard on the script builder page&lt;/a&gt;.&amp;#160; Even if you already have the Gamercard on your page, you will still need to update your embed code to reflect the new changes.&lt;/p&gt;  &lt;p&gt;Now to find the time to play the Xbox...&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/342/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/342/default.aspx</comments><link>http://adamkinney.com/blog/342/default.aspx</link><pubDate>Thu, 26 Jun 2008 18:34:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/342/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>7</slash:comments><trackback:ping>http://adamkinney.com/blog/342/trackback/default.aspx</trackback:ping><category>demo</category><category>gaming</category><category>Silverlight</category><category>Xbox</category><category>XboxFriendsWatch</category></item><item><title>Xbox Friends Watch - releasing v1 of the new Gamercard</title><description>&lt;h2&gt;Xaps&lt;/h2&gt;  &lt;p&gt;One of my favorite new features of Silverlight 2 is the new Application model.&amp;#160; Moving on from version 1.0, where JavaScript instantiation was the only way to start your app and you were restricted to the same origin as the web page, enter the Xap.&amp;#160; The new packaging model, not only bundles your assets into one file enabling simpler deployment, it also enables application instantiation via the object tag.&amp;#160; Plus, the Xap can live on a separate server than the web page, which enables the creation of embeddable applications with Silverlight. &lt;/p&gt;  &lt;p&gt;&amp;lt;applause!&amp;gt;&lt;/p&gt;  &lt;p&gt;- &lt;a href="http://www.diigo.com/user/adamkinney/xap?tab=250"&gt;More information about Xaps and the new Application Model&lt;/a&gt;&lt;/p&gt;  &lt;h2&gt;Xbox Friends Watch Gamercard&lt;/h2&gt;  &lt;p&gt;In celebration of this functionality, I've expanded on the &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/"&gt;Xbox Friends Watch&lt;/a&gt; line and added a new &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/gamercard.html"&gt;Gamercard&lt;/a&gt;.&amp;#160; &lt;a href="http://www.xbox.com"&gt;Xbox.com&lt;/a&gt; currently offers a gamercard which renders a fairly static set of html and images which is embedded via an iframe.&amp;#160; Using Silverlight for its interactivity, data stack and portability and the &lt;a href="http://duncanmackenzie.net/blog/put-up-a-rest-api-for-xbox-gamertag-data/default.aspx"&gt;Xbox Gamertag Data Service&lt;/a&gt; I thought I would be able to enhance the experience as well as expose the status information provided by the Data Service.&lt;/p&gt;  &lt;p&gt;Below is the result of my experiment and using the &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/gamercard.html"&gt;Gamercard page&lt;/a&gt; you can create a script to add the Gamercard to your site.&lt;/p&gt;  &lt;p&gt;&lt;object data="data:application/x-silverlight," type="application/x-silverlight-2-b1" width="204" height="160"&gt;&lt;param name="source" value="http://adamkinney.com/xbf/XboxGamerCard.xap" /&gt;&lt;param name="background" value="#00000000" /&gt;&lt;param name="Windowless" value="True" /&gt;&lt;param name="enableHtmlAccess" value="True" /&gt;&lt;param name="initParams" value="gamertag=quemark" /&gt;&lt;a href="http://go.microsoft.com/fwlink/?LinkID=108182" style="text-decoration: none;"&gt;&lt;img src="http://adamkinney.com/xbf/gci.jpg" alt="Get Microsoft Silverlight" style="border-style: none" /&gt;&lt;/a&gt;&lt;/object&gt;&lt;/p&gt;  &lt;p&gt;- &lt;a href="http://adamkinney.com/studios/xboxfriendswatch/gamercard.html"&gt;Add the Gamercard to your page&lt;/a&gt;&lt;/p&gt;  &lt;h2&gt;Next Steps&lt;/h2&gt;  &lt;p&gt;My next post will include some of the technical details covering how the Gamercard was created and some of the techniques I used to work with Silverlight 2.&lt;/p&gt;  &lt;p&gt;If you're interested in following the saga of the Xbox Friends Watch components you can subscribe to &lt;a href="http://adamkinney.com/blog/tags/XboxFriendsWatch/rss/default.aspx"&gt;my XBF feed&lt;/a&gt;, follow &lt;a href="http://twitter.com/xbf"&gt;XBF on Twitter&lt;/a&gt; or follow &lt;a href="http://www.facebook.com/pages/Xbox-Friends-Watch/8849870070"&gt;XBF on Facebook&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/322/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/322/default.aspx</comments><link>http://adamkinney.com/blog/322/default.aspx</link><pubDate>Thu, 03 Apr 2008 06:50:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/322/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>5</slash:comments><trackback:ping>http://adamkinney.com/blog/322/trackback/default.aspx</trackback:ping><category>demo</category><category>gaming</category><category>Silverlight</category><category>Xbox</category><category>XboxFriendsWatch</category></item><item><title>HALO 3 live action trailer in HD via Silverlight</title><description>&lt;p&gt;&lt;a href="http://www.flickr.com/photos/adamkinney/1261367626/" atomicselection="true"&gt;&lt;img src="http://farm2.static.flickr.com/1047/1261367626_88f737bfa8.jpg?v=0" alt="" /&gt;&lt;/a&gt; &lt;/p&gt; &lt;p&gt;&lt;a href="http://halo3.msn.com/videosHD.aspx"&gt;Watch the gritty, live action HALO trailer in HD now&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Now for those of you that know, I am not a huge fan of HALO for multiplayer joy&amp;nbsp;(I'm still a UT guy (&lt;a href="http://www.unrealtournament3.com/main.php"&gt;UT 3 trailer here!&lt;/a&gt;)).&amp;nbsp; BUT I did like the thematic single player mode and I do like the mythology of HALO.&amp;nbsp; So what better to see then a trailer for the third installment done in live action in HD on demand.&lt;/p&gt; &lt;p&gt;Lovely, looking forward to the next installment.&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/246/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/246/default.aspx</comments><link>http://adamkinney.com/blog/246/default.aspx</link><pubDate>Tue, 28 Aug 2007 21:44:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/246/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>0</slash:comments><trackback:ping>http://adamkinney.com/blog/246/trackback/default.aspx</trackback:ping><category>gaming</category><category>HALO</category><category>Silverlight</category></item><item><title>Ch9: Brian Beckman on Game Physics</title><description>&lt;div style="float: right;margin-top:10px; margin-bottom: 10px; margin-left: 10px"&gt;&lt;a href="http://channel9.msdn.com/showpost.aspx?postid=314874"&gt;&lt;img src="http://channel9.msdn.com/Photos/314874.jpg"&gt;&lt;/a&gt;&lt;/div&gt; &lt;p&gt;&amp;nbsp;Enjoying the featured video seat today on Channel 9, is &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=314874"&gt;an interview with Brian Beckman on simulating realistic physics in a real-time situation&lt;/a&gt;.&amp;nbsp; Most likely if you are using physics like this it would be for a video game, although an OS that used real-time physics would be very interesting.&lt;/p&gt; &lt;p&gt;I am no Physics guru, myself, but Brian and Charles do a fine job of keeping me engaged.&amp;nbsp; They begin by going into a bit of the history of game physics, starting with flight simulators.&amp;nbsp; &lt;/p&gt; &lt;p&gt;As shown in the video image, Brian walks through a few visuals explaining formulas and graphs showing how you might explain and calculate the physics of plane flying through the air.&amp;nbsp; Although it sounds like a bit of work, they then raise the stakes by jumping into the physics of a car on the road.&amp;nbsp; From two fixed wings flying through the air to four rubber&amp;nbsp;tires attached to hubs which are then attached to&amp;nbsp;a car body&amp;nbsp;via various suspension models on a range of various surfaces.&amp;nbsp; Lovely.&lt;/p&gt; &lt;p&gt;Towards the end of the interview Brian introduces us to a few simulations/games/works of math that knocked his socks off.&amp;nbsp; &lt;a href="http://rigsofrods.blogspot.com/"&gt;Rigs of Rods&lt;/a&gt; and &lt;a href="http://www.plasmapong.com/"&gt;Plasma Pong&lt;/a&gt;.&amp;nbsp; Seriously awesome pieces worth checking out (both&amp;nbsp;are free to download)&amp;nbsp;even if you don't like games.&lt;/p&gt; &lt;p&gt;Dr. Beckman's most recent work has contributed to a game which apparently is an awesome driving experience entitled &lt;a href="http://www.xbox.com/en-US/games/splash/f/forzamotorsport2/"&gt;Forza 2&lt;/a&gt;.&amp;nbsp; Everyone I know who has played, and likes driving games, loves it, so I would say "Job well done."&lt;/p&gt; &lt;p&gt;And if you're wondering, after watching the video, where you can get his wallpaper, check out the &lt;a href="http://www.enchgallery.com/fractals/fracthumbs.htm"&gt;Fractal World Gallery&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/219/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/219/default.aspx</comments><link>http://adamkinney.com/blog/219/default.aspx</link><pubDate>Tue, 12 Jun 2007 01:36:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/219/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>0</slash:comments><trackback:ping>http://adamkinney.com/blog/219/trackback/default.aspx</trackback:ping><category>Channel 9</category><category>gaming</category></item><item><title>Taking a break from WoW</title><description>&lt;p&gt;(I wonder how many of these type of blog entries)&lt;/p&gt;&lt;p&gt;Yes, its true for the very few of you who care I will be breaking from playing &lt;a href="http://www.worldofwarcraft.com/" target="_blank"&gt;WoW&lt;/a&gt;.&amp;nbsp; Its definitely a timesink, but more importantly it stunts my growth in learning other new things.&amp;nbsp; The new plan is to be more creative in my spare time and not just consume.&amp;nbsp; If I want 3D artwork, I will be creating it in 3DSMax, time to refresh all of that in my mind.&amp;nbsp; So many ideas pop in my head when its free to float, its time to follow through on some of those ideas.&lt;/p&gt;&lt;p&gt;&amp;nbsp;(Yes, W3bbo, you can say I told you so, if you feel so inclined. :p)&lt;/p&gt;&lt;img src="http://adamkinney.com/blog/146/aggviewbug/default.aspx" alt="" /&gt;</description><comments>http://adamkinney.com/blog/146/default.aspx</comments><link>http://adamkinney.com/blog/146/default.aspx</link><pubDate>Tue, 20 Jun 2006 03:08:00 GMT</pubDate><guid isPermaLink="true">http://adamkinney.com/blog/146/default.aspx</guid><dc:creator>Adam Kinney</dc:creator><slash:comments>1</slash:comments><trackback:ping>http://adamkinney.com/blog/146/trackback/default.aspx</trackback:ping><category>gaming</category></item></channel></rss>